Duel / 1v1
Duel is the mode that tells you the truth. There is no teammate to blame and nowhere to hide, so whatever your fundamentals actually are, 1v1 will show them within two minutes. That is exactly why it is the fastest mode to be coached in.
Buy sessions one at a time. Each is a full 60 minutes with an SSL coach, and you pick who you book.
Wallet cashback applies to boosting orders only. Academy plans and sessions do not earn it, and wallet balance cannot be put towards them.
How it works
Pick your coach, then pick how they teach you: live hours on screen share, or written breakdowns of your own games. Either way it is one SSL coach who stays with you and scores the same six axes every time.
Why the Academy
A session starts with your coach watching you play or reviewing your replays, and ends with the two or three habits costing you the most games named out loud, each with a drill attached. Most players arrive thinking their problem is mechanical and leave knowing it was a decision.
The single biggest source of lost 1v1 games is closing distance too early. Your coach shows you the angle and the speed to hold it at, on your own replays.
Duel is decided at the kickoff and the next three touches. Body position, boost, and which fifties are worth contesting at all.
Small pads, cutting your opponent off the corner boost, and knowing when being at zero is fine. The part of 1v1 nobody teaches themselves.
Reviews
FAQ
One hour, one to one, with your coach on voice. You can spend it playing live with them watching, or going through replays together, and most sessions end up being a mix.
Any. Duel coaching works from Bronze to Grand Champion, because the mode exposes fundamentals at every level. Your coach adjusts what they work on to where you actually are.
Yes, and it is one of the reasons we recommend it. Recovery, shadow defence, and fifties are the same skills in every playlist, they are just easier to see and fix when there is nobody else on the pitch.
No, and you should not. Coaching is done on your own account with you playing. Account access is only ever part of a boosting order, never a coaching session.
A session is a full 60 minutes, one to one with a verified Supersonic Legend, in a private voice channel set up for you. You play, they watch and talk you through what you are doing, and you finish with the two or three habits costing you the most games and a drill for each. Nothing is a prerecorded course and nothing is shared with another student.
The other way up
A verified Supersonic Legend can take the account there instead, usually starting within minutes.
See Rocket League boosting ›Request it in your dashboard, your coach approves it, one climb at a time.
With subscriptionsIn writing, and it is deliberately offline. You upload the replay file whenever you like, your coach watches it in their own time and returns a written breakdown of what went wrong and what to practise. There is no call and no scheduling involved, which is the point: it is the option for people whose free hours never line up with anybody else’s. A review cannot be marked delivered without the document attached, so a credit can never be spent on nothing.
You can buy sessions on their own, from one to ten, and they get cheaper per session the more you take. They never expire, nothing is assigned to you, and you book whichever coach you like from the calendar, so buying two and trying two different coaches is a perfectly sensible way to start.
They are two products at the same rhythm, not two tiers of one. Replay Reviews delivers a written breakdown; Live Coaching delivers a live hour. Neither includes the other, and both come with the coach chat, the training plan and the progress tracking, so the only question is whether you want your games explained or played through with you.
No. Credits are yours until you spend them, including after a subscription ends. What is capped is how many can stack up at once, so a plan cannot bank a year of coaching and land it on one coach in a week: eight on the four-a-month plan, four on the two-a-month plan, two on the one-a-month plan. Once you are at the cap, the next one arrives when you spend one.
You pick from the calendar rather than being allocated. If it is not working out you can change coach yourself once per billing period, which is enough to leave somebody you are not getting on with and not enough to shop around every week. Sessions you have already booked outside that coach’s notice window are cancelled with the credit returned.
You keep access until the end of the period you have paid for, and nothing renews after that. Any credits you have already banked stay yours and stay bookable, because they are coaching you paid for and have not received yet.
Nobody honest can promise that, because you are the one playing. Coaching makes you better and better players climb, but the rate is yours. If you want a specific rank by a specific date, that is what boosting is for, and plenty of people do both: get carried through the rank, then learn to hold it.
No. Cashback is a boosting thing: boosting orders earn 5% into your wallet, and that balance can be spent on future boosts. Academy plans and sessions neither earn cashback nor can be paid for with it, which is worth knowing before you buy rather than after.