Standard / 3v3
Standard is the mode where good individual players look worst, because 3v3 punishes the thing most solo-queue players do by instinct: following the ball. Add a third player and the pitch gets crowded, and the difference between a Diamond and a Champion lobby is mostly how much empty space each team leaves behind itself.
Buy sessions one at a time. Each is a full 60 minutes with an SSL coach, and you pick who you book.
Wallet cashback applies to boosting orders only. Academy plans and sessions do not earn it, and wallet balance cannot be put towards them.
How it works
Pick your coach, then pick how they teach you: live hours on screen share, or written breakdowns of your own games. Either way it is one SSL coach who stays with you and scores the same six axes every time.
Why the Academy
Coaching in 3s is spacing work. Where you are when the ball is on the other side, how far back third man actually sits, and which challenges are yours to make. It is less glamorous than mechanics training and it moves rank faster.
The most misunderstood role in the game. Your coach shows you how far back is far enough, and why arriving late is usually better than arriving early.
The common overcorrection is to hang back and do nothing. Coaching gives you the read for which challenges to take, rather than a rule to never take them.
Who goes, who cheats up, who holds. Standard kickoffs decide a surprising share of games, and they are entirely learnable.
Reviews
FAQ
Yes, and it is one of the most common things we work on. The fix is rarely "chase less", it is learning which challenges are actually yours, which is a read your coach can teach you on your own replays.
It helps most if you solo queue. When you cannot rely on teammates rotating well, knowing where the gap is going to be is the difference between covering it and watching the goal go in.
Team sessions are the natural fit for 3s and we are happy to run them. Book the session and tell your coach it is a full team so they can plan around the group rather than the individual.
A pro replay shows you what good looks like. It does not tell you which of your own habits is costing you the game, and in our experience almost nobody identifies that correctly about themselves.
A session is a full 60 minutes, one to one with a verified Supersonic Legend, in a private voice channel set up for you. You play, they watch and talk you through what you are doing, and you finish with the two or three habits costing you the most games and a drill for each. Nothing is a prerecorded course and nothing is shared with another student.
The other way up
A verified Supersonic Legend can take the account there instead, usually starting within minutes.
See Rocket League boosting ›Request it in your dashboard, your coach approves it, one climb at a time.
With subscriptionsIn writing, and it is deliberately offline. You upload the replay file whenever you like, your coach watches it in their own time and returns a written breakdown of what went wrong and what to practise. There is no call and no scheduling involved, which is the point: it is the option for people whose free hours never line up with anybody else’s. A review cannot be marked delivered without the document attached, so a credit can never be spent on nothing.
You can buy sessions on their own, from one to ten, and they get cheaper per session the more you take. They never expire, nothing is assigned to you, and you book whichever coach you like from the calendar, so buying two and trying two different coaches is a perfectly sensible way to start.
They are two products at the same rhythm, not two tiers of one. Replay Reviews delivers a written breakdown; Live Coaching delivers a live hour. Neither includes the other, and both come with the coach chat, the training plan and the progress tracking, so the only question is whether you want your games explained or played through with you.
No. Credits are yours until you spend them, including after a subscription ends. What is capped is how many can stack up at once, so a plan cannot bank a year of coaching and land it on one coach in a week: eight on the four-a-month plan, four on the two-a-month plan, two on the one-a-month plan. Once you are at the cap, the next one arrives when you spend one.
You pick from the calendar rather than being allocated. If it is not working out you can change coach yourself once per billing period, which is enough to leave somebody you are not getting on with and not enough to shop around every week. Sessions you have already booked outside that coach’s notice window are cancelled with the credit returned.
You keep access until the end of the period you have paid for, and nothing renews after that. Any credits you have already banked stay yours and stay bookable, because they are coaching you paid for and have not received yet.
Nobody honest can promise that, because you are the one playing. Coaching makes you better and better players climb, but the rate is yours. If you want a specific rank by a specific date, that is what boosting is for, and plenty of people do both: get carried through the rank, then learn to hold it.
No. Cashback is a boosting thing: boosting orders earn 5% into your wallet, and that balance can be spent on future boosts. Academy plans and sessions neither earn cashback nor can be paid for with it, which is worth knowing before you buy rather than after.