Diamond to Champion
The Diamond wall is the most crowded place in Rocket League, and it is crowded for a reason. Everything that got you to Diamond, quick reactions, decent aerials, wanting the ball, is exactly what stops working against opponents who punish a bad challenge. Mechanics are no longer the limiting factor and almost nobody realises it about themselves.
Buy sessions one at a time. Each is a full 60 minutes with an SSL coach, and you pick who you book.
Wallet cashback applies to boosting orders only. Academy plans and sessions do not earn it, and wallet balance cannot be put towards them.
How it works
Pick your coach, then pick how they teach you: live hours on screen share, or written breakdowns of your own games. Either way it is one SSL coach who stays with you and scores the same six axes every time.
Why the Academy
Champion coaching is mostly about removing things. The unnecessary challenge, the second touch that should have been a pass, the boost you took that you did not need. Your coach finds which of those you do most, on your own replays, and gives you one thing to hold in your head next game.
Coaches who have taken this exact stretch with dozens of players know where Diamond habits break, and go looking for those first.
Most players at the wall want to train air dribbles. Almost all of them rank up faster by fixing when they leave the ground at all.
A list of twelve corrections changes nothing. You leave with the two or three that matter and a drill for each, and the next session checks whether they stuck.
Request it in your dashboard, your coach approves it, one climb at a time.
With subscriptionsReviews
FAQ
It is the most common reason people book. A long plateau almost always means a habit you cannot see, and the thing an outside pair of eyes is genuinely good at is spotting it in one game.
Less than you think. Most players at the Diamond wall already have the mechanics for Champion and lose games on decisions. Your coach will tell you honestly which of the two is holding you back.
Nobody can promise a rank from coaching, and we will not. What we can say is what members report: the first session changes what they pay attention to, and the rank tends to follow within a few weeks of playing with it.
Faster, yes. But you would be playing in Champion lobbies with Diamond habits, which is not a good time. Plenty of people do both, and the order that works is coaching first.
A session is a full 60 minutes, one to one with a verified Supersonic Legend, in a private voice channel set up for you. You play, they watch and talk you through what you are doing, and you finish with the two or three habits costing you the most games and a drill for each. Nothing is a prerecorded course and nothing is shared with another student.
In writing, and it is deliberately offline. You upload the replay file whenever you like, your coach watches it in their own time and returns a written breakdown of what went wrong and what to practise. There is no call and no scheduling involved, which is the point: it is the option for people whose free hours never line up with anybody else’s. A review cannot be marked delivered without the document attached, so a credit can never be spent on nothing.
You can buy sessions on their own, from one to ten, and they get cheaper per session the more you take. They never expire, nothing is assigned to you, and you book whichever coach you like from the calendar, so buying two and trying two different coaches is a perfectly sensible way to start.
They are two products at the same rhythm, not two tiers of one. Replay Reviews delivers a written breakdown; Live Coaching delivers a live hour. Neither includes the other, and both come with the coach chat, the training plan and the progress tracking, so the only question is whether you want your games explained or played through with you.
No. Credits are yours until you spend them, including after a subscription ends. What is capped is how many can stack up at once, so a plan cannot bank a year of coaching and land it on one coach in a week: eight on the four-a-month plan, four on the two-a-month plan, two on the one-a-month plan. Once you are at the cap, the next one arrives when you spend one.
You pick from the calendar rather than being allocated. If it is not working out you can change coach yourself once per billing period, which is enough to leave somebody you are not getting on with and not enough to shop around every week. Sessions you have already booked outside that coach’s notice window are cancelled with the credit returned.
You keep access until the end of the period you have paid for, and nothing renews after that. Any credits you have already banked stay yours and stay bookable, because they are coaching you paid for and have not received yet.
Nobody honest can promise that, because you are the one playing. Coaching makes you better and better players climb, but the rate is yours. If you want a specific rank by a specific date, that is what boosting is for, and plenty of people do both: get carried through the rank, then learn to hold it.
No. Cashback is a boosting thing: boosting orders earn 5% into your wallet, and that balance can be spent on future boosts. Academy plans and sessions neither earn cashback nor can be paid for with it, which is worth knowing before you buy rather than after.
The other way up
A verified Supersonic Legend can take the account there instead, usually starting within minutes.
See Rocket League boosting ›